source: src/main/java/weka/gui/treevisualizer/PlaceNode1.java @ 22

Last change on this file since 22 was 4, checked in by gnappo, 14 years ago

Import di weka.

File size: 3.7 KB
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1/*
2 *    This program is free software; you can redistribute it and/or modify
3 *    it under the terms of the GNU General Public License as published by
4 *    the Free Software Foundation; either version 2 of the License, or
5 *    (at your option) any later version.
6 *
7 *    This program is distributed in the hope that it will be useful,
8 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
9 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10 *    GNU General Public License for more details.
11 *
12 *    You should have received a copy of the GNU General Public License
13 *    along with this program; if not, write to the Free Software
14 *    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
15 */
16
17/*
18 *    PlaceNode1.java
19 *    Copyright (C) 1999 University of Waikato, Hamilton, New Zealand
20 *
21 */
22
23package weka.gui.treevisualizer;
24
25/**
26 * This class will place the Nodes of a tree. <p>
27 *
28 * It will place these nodes so that they symetrically fill each row.
29 * This is simple to calculate but is not visually nice for most trees.<p>
30 *
31 * @author Malcolm F Ware (mfw4@cs.waikato.ac.nz)
32 * @version $Revision: 1.4 $
33 */
34public class PlaceNode1 implements NodePlace {
35  /** An array containing the spacing value for each level */
36  private double[] m_levels; //contains num of nodes one each level
37
38  /** The number of levels in the tree */ 
39  private int m_noLevels;//contains num of levels
40
41  /** An array containing the current node place for each level to place
42   * each node accordingly. */
43  private int[] m_levelNode; //contains num of node upto on particular level
44
45  /** The distance between each level. */
46  private double m_yRatio; //for quicker running y_ratio is a constant after
47
48                         //being calculated
49  /**
50   * Call this function to have each node in the tree starting at 'r' placed
51   * in a visual
52   * (not logical, they already are) tree position.
53   *
54   * @param r The top of the tree.
55   */
56  public void place(Node r) {
57    /* this is the first and most basic algorithm to write
58       I will use this as a reference to test the classes
59
60       this works by counting up the nodes on each level and spacing the
61       level evenly so that it is all used
62    */
63
64    /* this loop will work by starting at the first node
65       and systematically going through all their children from left
66       to right.but first it will do a quick pass to find out the number
67       of levels there are*/
68
69    //+ 1 so that no nodes are on edge of screen
70    m_noLevels = r.getHeight(r,0)+1;
71   
72    m_yRatio = 1 / (double) m_noLevels;
73   
74    m_levels = new double[m_noLevels];
75    m_levelNode = new int[m_noLevels];
76    for (int noa = 0;noa < m_noLevels;noa++) {
77      m_levels[noa] = 1;
78      m_levelNode[noa] = 0;
79    }
80   
81    setNumOfNodes(r,0);
82   
83    for (int noa = 0;noa < m_noLevels;noa++) {
84      m_levels[noa] = 1 / m_levels[noa];
85    }
86   
87    placer(r,0);
88  }
89
90  /**
91   * This function finds the number of nodes on each level recursively.
92   *
93   * @param r The current Node upto.
94   * @param l The current level upto.
95   */
96  private void setNumOfNodes(Node r,int l) {
97    Edge e;
98    l++;
99   
100    m_levels[l]++;
101    for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) {
102      setNumOfNodes(e.getTarget(),l);
103    }
104  }
105 
106  /**
107   * This function goes through and sets the position of each node
108   *
109   * @param r The current node upto.
110   * @param l the current level upto.
111   */
112  private void placer(Node r,int l) {
113    Edge e;
114    l++;
115    m_levelNode[l]++;
116    r.setCenter(m_levelNode[l] * m_levels[l]);
117    r.setTop(l * m_yRatio);
118    for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) {
119      placer(e.getTarget(),l);
120    }
121  }
122}
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