source: src/main/java/weka/gui/ensembleLibraryEditor/tree/DefaultNode.java @ 20

Last change on this file since 20 was 4, checked in by gnappo, 14 years ago

Import di weka.

File size: 4.9 KB
Line 
1/*
2 *    This program is free software; you can redistribute it and/or modify
3 *    it under the terms of the GNU General Public License as published by
4 *    the Free Software Foundation; either version 2 of the License, or
5 *    (at your option) any later version.
6 *
7 *    This program is distributed in the hope that it will be useful,
8 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
9 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10 *    GNU General Public License for more details.
11 *
12 *    You should have received a copy of the GNU General Public License
13 *    along with this program; if not, write to the Free Software
14 *    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
15 */
16
17/*
18 *    DefaultNode.java
19 *    Copyright (C) 2006 Robert Jung
20 *
21 */
22
23package weka.gui.ensembleLibraryEditor.tree;
24
25import weka.gui.EnsembleLibraryEditor;
26
27import java.beans.PropertyChangeEvent;
28import java.beans.PropertyChangeListener;
29import java.beans.PropertyEditor;
30
31import javax.swing.tree.DefaultMutableTreeNode;
32
33/**
34 * This class is responsible for representing objects that we haven't explicitly
35 * written custom tree node editors for. In other words - Objects that are
36 * "weird". It didn't make sense for us to try to come up with a nice tree
37 * representation for absolutely everything, e.g. CostMatrixes or ArrayLists.
38 * This class is responsible for representing Classifier parameter values that
39 * are not numbers, an enumeration of values (e.g. true/false), or Objects that
40 * have their own GenericObjectEditors (like other Classifiers). So in these
41 * cases we can just use the default editor that came with the object.
42 *
43 * @author  Robert Jung (mrbobjung@gmail.com)
44 * @version $Revision: 1.1 $
45 */
46public class DefaultNode
47  extends DefaultMutableTreeNode
48  implements PropertyChangeListener {
49 
50  /** for serialization */
51  private static final long serialVersionUID = -2182147677358461880L;
52
53  /** the name of this node */
54  private String m_Name;
55 
56  /** the tip text for our node editor to display */
57  private String m_ToolTipText;
58 
59  /** The default PropertyEditor that was supplied for this node */
60  private PropertyEditor m_PropertyEditor;
61 
62  /**
63   * The constructor initializes the members of this node.
64   *
65   * @param name
66   *            the name of the value represented by this node
67   * @param toolTipText
68   *            the tool tip text to be displayed
69   * @param value
70   *            the intial value
71   * @param propertyEditor
72   *            the editor provided for this node
73   */
74  public DefaultNode(String name, String toolTipText, Object value,
75      PropertyEditor propertyEditor) {
76   
77    super(value);
78   
79    this.m_Name = name;
80    this.m_ToolTipText = toolTipText;
81    this.m_PropertyEditor = propertyEditor;
82   
83    m_PropertyEditor.addPropertyChangeListener(this);
84   
85  }
86 
87  /**
88   * this returns the property editor that was provided for this object. This
89   * propertyEditor object is initially chosen inside of the GenericObjectNode
90   * updateTree() method if you are interested in where it comes from.
91   *
92   * @return the default editor for this node
93   */
94  public PropertyEditor getEditor() {
95    m_PropertyEditor.setValue(this.getUserObject());
96    return m_PropertyEditor;
97  }
98 
99  /**
100   * getter for the tooltip text
101   *
102   * @return tooltip text
103   */
104  public String getToolTipText() {
105    return m_ToolTipText;
106  }
107 
108  /**
109   * gets the name of the parameter value represented by this node
110   *
111   * @return the name of this parameter
112   */
113  public String getName() {
114    return m_Name;
115  }
116 
117  /**
118   * this is a simple filter for the setUserObject method. We basically don't
119   * want null values to be passed in.
120   *
121   * @param o           the user object
122   */
123  public void setUserObject(Object o) {
124    if (o != null)
125      super.setUserObject(o);
126  }
127 
128  /**
129   * ToString method simply prints out the user object toString for this node
130   *
131   * @return            a string representation
132   */
133  public String toString() {
134    return getClass().getName() + "[" + getUserObject().toString() + "]";
135  }
136 
137  /**
138   * This implements the PropertyChangeListener for this node that gets
139   * registered with its Editor. All we really have to do is change the Object
140   * value stored internally at this node when its editor says the value
141   * changed.
142   *
143   * @param evt         the event
144   */
145  public void propertyChange(PropertyChangeEvent evt) {
146   
147    Object source = evt.getSource();
148   
149    Object value = EnsembleLibraryEditor.getEditorValue(source);
150   
151    /*
152     * //was useful for debugging when we encountered some strange value
153     * types //these printouts tell you the classes that the editor is
154     * supplying System.out.println("prop name: " + evt.getPropertyName() +
155     * "new value: " + evt.getNewValue() + "old value: " +
156     * evt.getOldValue()); System.out.println("prop val: " +
157     * source.toString() + " expected val: " + value);
158     */
159    setUserObject(value);
160  }
161}
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